![]() Keep your crew alive to prevent having to spend money replacing them. Force surrenders from slavers instead for a free crew member, and obtain them from events. AE adds some discount crew offers which can be good value. Don't buy crew, it's a waste of money unless you really need them, or a skilled crew member comes up.Repair to 20-25 hull, run on about 10-20 (orange hull) and get scared when it's red! Seems counter intuitive, but there are events that repair 5-10 damage either free or cheap, so hitting them with a full hull is actually a waste of scrap spent on repairs. For example, whilst it may be tempting to always take shields down first for a fast fight, it may be better to use a missile or bomb to destroy weapons first, leading to a longer fight but one in which you take little or no damage. Learn how to minimise damage through fights, so you need fewer repairs.Treat it like you would an exit beacon, aim to get to it just before the rebels consume it, but make sure you have a path out! Plan several jumps beforehand to collect scrap. When you identify a shop on the map, don't jump straight to it unless your hull is critical.Try and run with spare hold space, otherwise you will be unable to profit from 'free' weapon drops.They're gimmicky to give the ships flavour, rather than being really useful. Sell augments that don't help your ship, including most of the ship specific ones.Boarding, suffocation and fire weapons are all viable strategies to do this. If you can, kill the crew without destroying the ship for higher scrap rewards.(Credit to /u/bughumbar for reminding me of this!) They pay themselves off royally throughout a run. If you can afford a Scrap Recovery arm or Long Range Scanners in an early shop, invest in them.Find quests and complete them for rewards.Whilst occasionally you'll get less scrap than the surrender offer, overall you win out using this strategy as scrap from victory is usually higher. Avoid taking surrenders unless you're losing badly or it's an especially good offer (often involving a free item or lots of fuel).Especially 'distress' or 'double reward' events, where you get scrap from both the defeated ship and sometimes for helping out it's victim. Planning your last few jumps for this to happen without getting caught is a bit of an art. Don't leave a sector until the Red 'wave' is right before the exit jump beacon.See if you can take in some nebulae beacons - they half the rate of advance of the Rebels, earning you extra jumps.(Turn 'show jump paths' on in options) Good, Bad or indifferent, every jump is an opportunity to earn scrap, so make as many jump a possible. Plan a path through the jump beacons, visiting as many as possible.So, without further ado, here’s how to turn luck to your advantage in FTL. How to Beat the Boss Part I / Part II / Beating the boss with a boarding strategy.Before unpausing, check through your weapons, power situation and crew, and ensure that everything is being used to it's full potential.īecause of the character limit, I've had to break the rest of the guide down into sections: Pretty much every command you issue to your ship or crew should be done whilst the game is paused. The moment you need to make a decision, PAUSE and think it through. Pausing is a key game mechanic in FTL, which is why it's assigned to the space bar. The first and most major point is to PAUSE. I have created some 'Let's Play' style Tips Videos, please take a look here! Certain ships require special tactics, but by the time you unlock them it is likely you will be an experienced player and able to deduce them for yourself. These tips apply equally to Easy, Normal and Hard mode, and to all ships in general. If you've picked up the game and are finding it really hard, or if you've won a few times but are wondering how you can improve your play, but the numerous 'Lets see how bad I suck at FTL' Lets Play videos aren't helping, then I hope you'll find a bunch of tips in here that will really improve your enjoyment and success rate in FTL. In this guide I’ll lead you through the key factors to success in FTL. As you go through a run, these build into a huge advantage and a winning ship. By making wise decisions, you can stack a series of marginal gains in your favour. ![]() However, skilled players know that this is not entirely the case. Spoilers may be marked by formatting your text as such: (/spoiler)įTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. When posting regarding mods, please put or the Mod's initials in front of the post title. Report posts or comments regarding pirating or begging. Report posts containing spoilers not using the method below. FTL: Faster Than Light is a spaceship simulation, real-time, roguelike-like game by Matthew Davis and Justin Ma. ![]()
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